Category Archives: Designs

Practicing Balance, part 1


The Theory

Now…

…the problem is that one of the most required qualities of a designer is the understanding of the concept of EQUILIBRIUM/BALANCE, not only in games, but in life. This is one thing that is really hard to get. This is why some people with extremely good logic can fail miserably at being game designers. Because balance means everything around us. There are exceptions, but usually the best conceptual game designers are those people who are extremely open minded, up to obsesion, which helps them see more things and understand more complex and even apparently highly abstract systems, with no theoretical logic of their own.  They can see how things fall into place around them, without even thinking of it. On the other side, they can make terrible, terrible mistakes, because of their inherited self-confidence.
Balancing sometimes can be dependent on things eluding even the most accomplished and experienced people in this field. Things can be so complicated that you mind will just hang on anything to create a understandable balance, and not wait to discover it.

 

To jump on the main subject…

…for example, the problem of the automation. How many things you can automate in a game. Should I let you gather things, or should I let give you the possibility of creating a system that will make gathering an automate process. Should I force this automatic gathering system to require from player to create additional systems to control it efficiently, or should I make it as efficient as it can be and just give it to the player to use it. Would this be a game/fun breaker or no?

I am writing this since me and Silverbolt were discussing about him programing a Minecraft mod, which would give you a box that will gather things that fall on the ground near the box. As you know, Minecraft is quite a rudimentary world where you use very, lets say, archaic methods of doing things. For example, the most complicated thing is a Cake, which is made out of many ingredients. On the other hand by mining and using redstone (working as a conducting wire), a stick and a block you can make a diode. Having a diode, you can build a ALU, basic logical unit and, even a simple computer using only blocks and redstone. Incredible, but true. The concept is quite revolutionary.


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Eve Online 2 – Hybrid Modules

This is a short design that I have submitted for a Game Design Challenge edition, on the Game Career Guide website.


The Purpose

Making EVE Online more accessible for new and/or more casual players by simplifying the game’s complex mechanics of fitting a ship.

 

The Backstory

After the last war with Sansha Nation, the 4 empires have been greatly weakened. Large territories have been lost to different players and/or NPC factions that took advantage of the situation. 75% of the high security zones have lost Concord protection and become low security. Chaos arose. The battle for power is at its peak. Low skilled pilots have no chance in a universe dominated by brutal combat, giving the amount of knowledge they are forced to assimilate in such a  short time. The resources are scarce. The Hunger, the revolts and the suffering compose the new normality in Eden.
Empires are forced to hire mercenaries companies to retake control of the lost high-sec systems. With unlimited resources and open unhindered access to the Jovian and Sleepers technology, and no control from the empires, these companies have raised the technology to a level unimaginable a few years back. The end result is a an organic technology with instinctive behaviour, capable of learning and adapting. Named Edeneides, these organic nanobots are capable of taking over a module or ship and reshape it according with the current chemical programing.

 

Due to potential damage, only small Edeneides use is permitted, with no self-replicating capabilities and their enhanced “existence” dependant on a special chemical substance, a protein neurotransmitter extremely complex and hard to reproduce, called Edeine. The Edeine fabrication process is known by few individuals and monopolized by a handful of companies. Its existence removes the necessity for CPU and Energy grid in the ships and buildings fitting process.

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